All artwork done by Erik Larsson.
Can I put together a fun iOS/Android game in a week? Probably not, but I’ll know for sure in a couple days!
I’ve decided to take a week off my current hobby game project to start something new with a friend of mine. He proposed we put together a really simple game, and not spend more than a week on it. Get it out on the marketplace and see if it sticks at all. I’m hesitant to take any of my spare time away from my personal project, but the chance to work with such a talented guy again is something I can’t pass up! And its only a week, so no big loss.
That was about 4 days ago, so we are just over the half way point already!
So far things are gong really well. The complete game design isn’t really flushed out, but its some sort of Contra style game (side-scrolling run and gun, lots of explosions, lots of bullets, etc) but set in a horror/sci-fi universe.
At this point we got the basic movement working (run, jump, double jump), and a machine gun. Toughest part with the Player controls was getting it to play nice with Unity’s physics system and still feel tight, but I think we found the right balance now. We are able to load levels built in Tiled and auto-generate collision meshes based on that data. Since we are using Unity, with just a few dozen lines of code to handle touch controls and different screen resolutions, we are able to run on every platform known to man.
So now we need to create some enemies, design the levels, create some more gun types, and develop a few props. A lot to do in just a few days, but I think we got a chance.
You can play the current build here. It’s just a simple test level with some random boxes in it. The enemies are not functioning yet, and their physics are kind of crazy. There is no end or goal to the level. You can use either a gamepad or FPS type controls (WASD + mouse).
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