The Cost of Making a CIB NES Game in 2020
In November 2020 my first NES game, From Below, went up for sale for about $62 USD (I am in Canada so the price from my perspective was an even $80 Canadian Dollar). Now, how did I come up with […]
Game Developer | 15+ Years Experience
In November 2020 my first NES game, From Below, went up for sale for about $62 USD (I am in Canada so the price from my perspective was an even $80 Canadian Dollar). Now, how did I come up with […]
In November 2019 I had a vague dream and no idea how to achieve it: to release a game for my favorite system of all time, the Nintendo Entertainment System. In November 2020, I released From Below, and new game […]
If you are developing a NES game, and want people to play it, asking them to download a ROM, install and emulator, and run it might be too much to ask. People expect to be able to play a game […]
In January of 2016 I challenged myself to make 1 new game every month, for a year; 12 months- 12 games. This is one of those games. [box type=”download”] Development Stats Language: Lua Engine: Pico-8 Fantasy Console Platforms: Web/Pocket Chip [/box] You would think […]
In January of 2016 I challenged myself to make 1 new game every month, for a year; 12 months- 12 games. This is one of those games. [box type=”download”] Development Stats Language: Lua Engine: Pico-8 Fantasy Console Platforms: Web/Pocket Chip [/box] This month was […]
In January of 2016 I challenged myself to make 1 new game every month, for a year; 12 months- 12 games. This is one of those games. [box type=”download”] Development Stats Language: Lua Engine: Pico-8 Fantasy Console Platforms: Web/Pocket Chip [/box] This month’s game […]
In January of 2016 I challenged myself to make 1 new game every month, for a year; 12 months- 12 games. This is one of those games. [box type=”download”] Development Stats Language: Lua Engine: Pico-8 Fantasy Console Platforms: Web/Pocket Chip [/box] Near the end […]
In January of 2016 I challenged myself to make 1 new game every month, for a year; 12 months- 12 games. This is one of those games. [box type=”download”] Development Stats Language: GML Engine: Game Marker: Studio Platforms: Windows [/box] The game I am […]
In January of 2016 I challenged myself to make 1 new game every month, for a year; 12 months- 12 games. This is one of those games. [box type=”download”] Development Stats Language: TypeScript Engine: Superpowers Platforms: Web [/box] It was another really sad […]
In January of 2016 I challenged myself to make 1 new game every month, for a year; 12 months- 12 games. This is one of those games. [box type=”download”] Development Stats Language: C# Engine: Unity Platforms: Web (Internet Explorer Recommended) [/box] It’s […]